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BINGUS: REQUIEM

ROLE

Lead Developer & Programmer

DESCRIPTION

In Bingus: REQUIEM, you play as an AI, created by a mysterious, malevolent being, programmed with only one protocol... to control the population of small, plant-like alien creatures only known as "Bingus". Your aim is is to keep the population within a certain threshold for as long as you can, using the tools given to you to aid in your task.

STORY

For many years, the Bingus lived in harmony- a heavily populated planet, but still peaceful. That is, until Purge-a-Tron (you) appeared in the sky one day. Without knowledge as to why, or even what the task given is meant to accomplish, but those that own Purge-a-Tron were clear- destroy, but only so much that the population of this planet doesn't get out of control. The only problem is, the Purge-a-Tron has only been given limited tools, and can only do so much for so long. Will you meet the expectation of this strange entity, or will you, as they say, "fail yet again"?

TECHNICAL HISTORY (FOR NERDS)

I worked with Sauvin Studios on this game for the Pirate Software Game Jam 16.  Bingus: REQUIEM was consistently in the top 50 games out of 1700 submissions.  The game design doc is linked below!

YEAR

2025

GENRE

Real time strategy game

PLATFORM

TRAILER (Coming soon)

CHARACTER DESIGN

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